Color negate the result of edge detecting an image. (Use CurrentImage[ ] or any other image.)

10.1

[ Click to enter code ]

Use Manipulate to make an interface for blurring an image from 0 to 20.

10.2

[ Click to enter code ]

Make a table of the results from edge detecting an image with blurring from 1 to 10.

10.3

[ Click to enter code ]

Make an image collage of an image together with the results of blurring, edge detecting and binarizing it.

10.4

[ Click to enter code ]

Add an image to a binarized version of it.

10.5

[ Click to enter code ]

Create a Manipulate to display edges of an image as it gets blurred from 0 to 20.

10.6

[ Click to enter code ]

Image operations work on Graphics and Graphics3D. Edge detect a picture of a sphere.

10.7

[ Click to enter code ]

Make a Manipulate to make an interface for blurring a purple pentagon from 0 to 20.

10.8

[ Click to enter code ]

Create a collage of 9 images of disks, each with a random color.

10.9

[ Click to enter code ]

Use ImageCollage to make a combined image of spheres with hues from 0 to 1 in steps of 0.2.

10.10

[ Click to enter code ]

Make a table of blurring a disk by an amount from 0 to 30 in steps of 5.

10.11

[ Click to enter code ]

Use ImageAdd to add an image to an image of a disk.

10.12

[ Click to enter code ]

Use ImageAdd to add an image to an image of a red octagon.

10.13

[ Click to enter code ]

Add an image to the color negated version of the edge detected image.

10.14

[ Click to enter code ]

Edge detect a binarized image.

x10.1

[ Click to enter code ]

Color negate the result of edge detecting an image of a regular pentagon.

x10.2

[ Click to enter code ]

Use ImageAdd to add an image to itself.

x10.3

[ Click to enter code ]

Use ImageAdd to add together the images of regular polygons with between 3 and 100 sides.

x10.4

[ Click to enter code ]